Gamification Design for Waste Problems in Public Space Case Study: Gajah Tunggal Park, Tangerang
DOI:
https://doi.org/10.9744/nirmana.19.2.84-89Keywords:
Littering, gamification, intrinsic motivationAbstract
Waste is a problem that is always faced in every major city in Indonesia. Tangerang is one of the big cities in Indonesia that also faces problems with garbage. Even though every public space in Tangerang has provided trash bins, the level of community participation in disposing of garbage in its place is still low. To increase community participation, gamification can be used. However, before the gamification is designed, it has to first know the intrinsic motivation of people wanting to dispose of garbage in its proper place so that the gamification design is effective.
References
Adler, R. P. & Goggin, J. 2005, What Do We Mean By “Civic Engagement”? Civic Ventures, Journal of Transformative Education Volume 3, No. 3, pp. 236-253.
Asquer, A. 2014, Not Just Videogames: Gamification and Its Potential Application to Public Services, In Digital public administration and E-government in developing nations: Policy and practice, Edited by E. F. Halpin. IGI Global.
Baard, P. P., Deci, E. L., & Ryan, R. M. 2004, Intrinsic Need Satisfaction: A Motivational Basis Of Performance and Well-Being in Two Work Settings, V.H. Winston & Son, Inc., Journal of Applied Social Psychology, Issue 34, pp. 2045-2068.
Baqirah, N. F. A. B. 2019, Timbunan Sampah Nasional Capai 64 Juta Ton per Tahun. https://ekonomi.bisnis.com/read/20190221/99/891611/timbulan-sampah-nasional-capai-64-juta-ton-per-tahun.
Burke, B. 2015, Gamify: How Gamification Motivates People to Do Extraordinary Things, Routledge.
Chou, Yu-Kai. 2014, Actionable Gamification: Beyoind Points, Badges, and Leaderboards, Octalysis Media.
Dale, S. 2014, Gamification: Making work fun, or making fun of work? Sage Pub, Business Information Review Vol. 31(2), pp. 82–90.
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. 2011, From Game Design Elements to Gamefulness: Defining Gamification, Sagepub, In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, pp. 9-15.
Eränpalo, T. 2014, Exploring Young People’s Civic Identities Through Gamification: A Case Study Of Finnish, Swedish and Norwegian Adolescents Playing A Social Simulation Game, Sage Pub, Citizenship, Social & Economics Education, Issue 13, Vol.2, pp. 104-120.
Gordon, B. 2015. Will 80% of Gamification Projects Fail? Giving Credit to Gartner’s 2012 Gamification Forecast.
https://www.gameffective.com/will-80-of-gamification-projects-fail.
Hamari, J. 2013, Transforming Homo Economicus Into Homo Ludens: A Field Experiment on Gamification In A Utilitarian Peer-To-Peer Trading Service, Electronic Commerce Research and Applications, Issue 12, Vol.4, pp. 236-245.
Hamari, J., Koivisto, J., & Sarsa, H. 2014, Does Gamification Work? A Literature Review Of Empirical Studies On Gamification. IEEE, In 2014 47th Hawaii International Conference on System Sciences (HICSS), pp. 3025-3034.
Hassa, L. 2017, Governments Should Play Games: Towards a Framework for the Gamification of Civic Engagement Platforms, Sage Pub, Simulation & Gaming Vol. 48, No.2, pp. 249–267.
Hondeghem, A., & Perry, J. L. 2009, EGPA Symposium On Public Service Motivation and Performance: Introduction, International Review of Administrative Sciences, Issue 75, pp. 5-9.
Jain, A & Dutta, D. 2019, Millennials and Gamification: Guerilla Tactics for Making Learning Fun, Sage Pub, South Asian Journal of Human Resources Management, Volume 6(1), pp. 29–44.
Juul, J. 2013, The Art of Failure: An Essay on the Pain of Playing Video Games, The MIT Press.
Kapp, Karl M, et al. 2014, The Gamification of Learning and Instruction Fieldbook: Ideas into Practice, Wiley.
Landers, R. 2019, How Badly Executed and Rhetorical Gamification Obscures Its Transformative Potential, Sage Pub, Journal of Management Inquiry, Volume 28, pp. 137-140.
Martin, Steve J., et al. 2014, The Small Big: Small Changes that Spark Big Influence, Grand Central Publishing.
Pink, D H. 2009, Drive: The Surprising Truth about What Motivates Us, Riverhead Books.
Reiss, S. 2012, Intrinsic and Extrinsic Motivation, Sage Pub, Teaching of Psychology, Volume 39, Issue 2, pp. 152-156.
Ryan, R., & Deci, E. 2000, Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions, Sage Pub, Contemporary Educational Psychology, Volume 25, pp. 54–67.
Yaniv, I., Choshen-Hillel, S., & Milyavsky, M., 2009, Spurious Consensus and Opinion Revision: Why Might People Be More Confident In Their Less Accurate Judgments? Sage Pub, Journal of Experimental Psychology: Learning, Memory, and Cognition, Volume 35, pp. 558-563.
Downloads
Published
Issue
Section
License
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).