MAHATMI, N.; IRANTI, R. . M. Gamification Design for Waste Problems in Public Space Case Study: Gajah Tunggal Park, Tangerang. Jurnal Desain Komunikasi Visual Nirmana, [S. l.], v. 19, n. 2, p. 84-89, 2021. DOI: 10.9744/nirmana.19.2.84-89. Disponível em: https://nirmana.petra.ac.id/index.php/dkv/article/view/22598. Acesso em: 5 may. 2024.