PERAN MENGGAMBAR DALAM MEWUJUDKAN IDE KARYA ANIMASI
DOI:
https://doi.org/10.9744/nirmana.3.1.Abstract
Animation had been known since 1940. Although obstructed by limited facilities and simple technologies%2C back then the Walt Disney had successfully produced animation masterpieces such as Pinocchio%2C Snow White%2C etc. In the world of animation%2C technology isn’t the most important player%2C the one who plays the biggest role is the animator. A good animator should be competent in drawing / having good drawing skill. This competency is very important because a good animator is supposedly able to translate ideas in his / her mind into visual in the form of animated pictures.Abstract in Bahasa Indonesia :
Animasi sudah dikenal sejak tahun 1940-an. Dengan teknologi yang masih sederhana pada waktu itu%2C Walt Disney antara lain memproduksi film-film masterpiece seperti Pinocchio dan Snow White. Dalam animasi bukan teknologinya yang terpenting%2C tetapi justru tenaga kerjanya (animator). Seorang animator harus memiliki kemampuan menggambar. Hal ini karena seorang animator dituntut mampu menterjemahkan sesuatu dalam pikiran menjadi wujud visual berupa gambar animasi. drawing%2C ideas%2C animation
Published
2004-08-18
Issue
Section
Articles
License
- Jurnal Desain Komunikasi Visual Nirmana has the right of first publication while the author(s) retains copyright and the right to share and redistribute the work under a Creative Commons Attribution License. This license allows others to freely share and adapt the work, provided that they acknowledge the work's authorship and its initial publication in this journal.
- Upon publication, the author(s) agrees to the journal's terms of non-exclusive distribution, allowing the published version of the work to be used in other contexts (e.g., institutional repository or a book), with an acknowledgment of its initial publication in Jurnal Desain Komunikasi Visual Nirmana.
- The author(s) is also aware of the responsibility to obtain permission for the use of any copyrighted material from third parties as required by the journal.
How to Cite
PERAN MENGGAMBAR DALAM MEWUJUDKAN IDE KARYA ANIMASI. (2004). Jurnal Desain Komunikasi Visual Nirmana, 3(1). https://doi.org/10.9744/nirmana.3.1.













