Perancangan Video Game Sebagai Media Edukasi Tentang Pandangan Kontra dari Amnesty International Terhadap Pelaksanaan Hukuman Mati
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https://doi.org/10.9744/nirmana.21.2.63-72Keywords:
Hukuman Mati, Permainan, Amnesty International, KontraAbstract
Perubahan paradigma manusia secara kolektif di berbagai aspek kehidupan, seperti moralitas, filosofi, dan ilmu pengetahuan terjadi sebagai bagian dari perkembangan sejarah dunia, salah satunya dalam bidang hukum. Hukum yang pada mulanya bersifat retributif, di masa ini mulai mengalami pergeseran ke arah restoratif, yang mana tercermin dalam pandangan masyarakat dunia terhadap hukuman mati, di mana konsep dari hukuman mati menjadi cenderung semakin dikritisi. Indonesia mengalami ketertinggalan dalam hal itu. Dengan demikian, perancangan ini dilaksanakan sebagai respon terhadap fakta tersebut. Perancangan ini dilakukan untuk membuat media interaktif digital yang dapat menjadi media pembelajaran bagi masyarakat umum di Indonesia mengenai pandangan kontra Amnesty International terhadap isu hukuman mati. Bentuk media interaktif yang dipilih adalah Interactive Fiction, di mana materi pembelajaran dimasukkan dalam satu bentuk permainan yang bersifat naratif dan berbasis teks. Setelah dilakukan tes terhadap target audiens, hasil perancangan dinilai dapat menimbulkan ketertarikan terhadap topik yang diangkat, tetapi kurang mampu mempertahankan ketertarikan dan perhatian pemain terhadap media sebagai sebuah permainan.
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